Ville Lindgren

FlyInside Flight Simulator

3 viestiä aiheessa

Ei löytynyt tästä ketjua vielä. Joten pitäähän se tänne sitten luoda. Eli kyseessä on täysin "tyhjästä" luotu vielä julkaisematon lentosimulaattori ennenkaikkea VR käyttöön, mutta toimii myös ilmankin. Kyseessä olisi täysin avoin pohja toisinkuin vaikkapa FSW, eli kaikki ovat vapaita luomaan sille sisältöä. Julkaisu on varmaan tämän vuoden puolella, hinta olisi alkuun 25-30 dollaria ja se sitten nousee kehityksen edetessä, mutta jo ostaneet saavat päivitykset ilmaiseksi vaikka ostohinta nouseekin. Myyntikanavina heidän oma nettisivu sekä mahdollisesti Steam ja Oculus Store.

 

Siihen tulisi lennonjohto, sää ja muut kivat perusjutut tosin ei ehkä heti julkaisun hetkellä kaikkea. Heti julkaisussa tulisi koko Yhdysvallat ja myöhemmin ilmaisena Eurooppa. 10-15 lentokonetta. 64 bittinen.

 

Kyseessä kaiketi sama taho joka luonut VR ohjelman FSX:lle ja P3D:lle?

 

http://www.flyinside-flightsim.com/

 

What sets FlyInside Flight Simulator apart from other sims?

FlyInside Flight Simulator is a novel flight simulator built from the ground up, and engineered to take advantage of today's modern technology. FlyInside's unique flight simulator engine was designed with Vulcan support to make the most of your processor and graphics card.

 

Rather than being limited by single-core performance, FlyInside can comfortably spread out its work-load on 4-8 cores. This means higher frame-rates (smoother on the desktop, and more comfortable in VR), better graphics, and longer draw-distances, without requiring a top-of-the-line PC. At the same time, you can really turn settings up on high-end hardware without being bottlenecked by one processor core.

 

Is FlyInside Flight Simulator 32-bit or 64-bit?

The simulator itself is 64-bit, allowing you to make the most of your RAM. It does include a 32-bit compatibility layer, allowing gauge developers to stick with the technology they are comfortable with.

 

Will this only be for virtual reality?

No! While FlyInside Flight Simulator will have world-class virtual reality support included, it looks beautiful on a monitor too.

 

Which VR technology will you support?

The sim will work with Oculus, Vive, Windows Mixed Reality, and headsets which support SteamVR. We'll continue adding support for new headsets as they are released!

 

In addition the sim has an all-new touch system supporting Oculus Touch, Vive controllers, Leap Motion, and more.

 

When can I try it?

We'll be running a closed beta starting in February. An early-access release is planned for Q1 2018. We'll be filling in all major features throughout the following six months, and then continuing to provide patches and improvements for years to come.

 

What functionality will be included at the early access launch?

The early access release will include 10-15 aircraft, user customizable weather, an engaging flight model, complex aircraft systems, and scenery for the entire USA. The early access release will also support a large number of third-party aircraft. We then plan to create free updates which include scenery for Europe, ATC functionality, and a user-friendly flight-planner.

 

Which aircraft will be included with the simulator?

The simulator will include a variety of high-quality aircraft, including general aviation planes, WWII era aircraft, military aircraft, and jets. The simulator will also ship with an advanced helicopter flight model, refined based upon constant feedback from helicopter pilots.

 

How much will it cost?

When the simulator launches in early access, it will cost only $25-30. The price will then increase with each major update, reflecting the new functionality included. Anyone who bought the simulator in the past will receive these updates for free.

 

Will there be a discount for existing FlyInside customers?

Yes, existing FlyInside customers will receive a discount of 20%, available for one month after launch. In addition, all Kickstarter backers will receive a 50% discount.

 

Can I recommend a feature or make a suggestion?

Yes! We want to know what features you want, and what ideas you have. We'll be listening to your feedback both leading up to the early access release, and as we work to add more features to the initial release. If you'd like to provide feedback now, contact support@flyinside-fsx.com.

 

Can we import planes from other simulators?

Yes, FlyInside Flight Simulator will provide options for users to convert and import existing aircraft.

 

I'm a developer and would like to create planes/scenery/etc. for this new simulator. How can I do that?

FlyInside Flight Simulator represents a completely open platform. There's a good chance that you'll be able to import aircraft you've created in the past with little trouble. FlyInside Flight Simulator also has custom APIs which give you direct access to engine internals, and a powerful yet easy scripting facility, allowing you to create plugins more easily than ever before. If you're interested in developing add-ons for it, please contact support@flyinside-fsx.com with the subject "FS Add-On Developer."

 

Where will the flight simulator be distributed?

You will be able to purchase FlyInside Flight Simulator through our website, and we also plan to sell it via Steam and the Oculus Store. If you're interested in distributing it via your website, please contact sales@flyinside-fsx.com.

 

I have a business proposal, interested client, product idea, etc.

We're always open to ideas and proposals. Please send an e-mail to sales@flyinside-fsx.com.

 

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Viimeisin uutinen sivuilla näkyy olevan 2018 tammikuulta elikkä onko tämä hyytynyt. Vaikuttaa ainakin pikkasen liian hyvältä.

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